That is a beginner project.Ģ) A planet scan screen where you look at individual planets and decide if to drop down. That's why I said when this gets knocked together I'm onto star map generation.ġ) A "bridge" screen to look at map and pick where to warp to. The required parts I listed could be put together mostly from stuff I DO already have. It's doesn't take a year to learn how to import an sound file and play it. I already do games with graphics and sound. (Dec-04-2019, 05:46 AM)xBlackHeartx Wrote: You need to set your sights lower for the time being (preferably at things that have features you can later recycle for this project). Now, I could perfectly see a small team making a game like you want, but not when the whole team is made up of beginners! Don't seriously expect to be able to make anything more advanced than atari-era games for the time being. You need to set your sights lower for the time being (preferably at things that have features you can later recycle for this project). Long story short, you're not going to get much help from beginners in this project. Even if I could figure out how to program the AI (card game AI is the most infamously difficult thing to program), there's also the development side of it (coming up with actual cards and decks). The hardest thing I was thinking of making was a digital card game like MTG, but that's not something I plan to seriously do anytime soon. Maybe some retro computer rpgs, but that's it. I was never even thinking about attempting something THAT advanced. I've already successfully made a game, and I am nowhere close to being able to help in such a project. What you're talking about doing sounds like something someone would undertake only after they have a years or more of experience with the language. I can still think of more things to add, such as actual instructions and maybe some options like difficulty or color palette. Then I made a start menu, and after that a continue prompt. ![]() Then, I made an ending screen to show your score. In my case, the first game I made is a snake clone. That way you can learn how to do things one by one. Really, you should start off with atari clones. That sounds like a highly ambitious project for a beginner. I haven't done this before, but it should be fun. Time travel, story arcs, what ever you find interesting. If you think that the game needs a outrageously detailed crew manifest, have at it. I've already decided to do this myself, I just thought another novice would like to play along. Minimum for this is:ġ) A "bridge" screen to look at map and pick where to warp to.Ģ) A planet scan screen where you look at individual planets and decide if to drop down.ģ) A top down lander mode where you zip around picking up minerals and avoiding hazards.Ĥ) A space station screen where you sell minerals and buy upgrades. Here is a video of the programmers talking about writing this classic: I want to make the basic working game, and then add features and art as interest dictates. No idea how I'll do it, but the rest of this I can figure out. I really want to work on a basic randomly generated galaxy of stars with planets. If you want to work on it too, you can do whatever you want for it, lots or little. I like the early game where you warp from star system to star system to mine minerals. Specifically, I want to make a game inspired by some parts of "Star Control II". I was wondering if there are any other people of novices who would like to work on a Pygame with me. I'm pretty new to programming, but I've done some tutorials and understand many of the basics. Just like in games like Mario Brothers, Joust, and Balloon Fight, with 2-player Snake / Nibbles, you have the option of working together or competing just based on play style.Hi, I'm Michael and I live in Vancouver, Canada. Sure you could try to annihilate your opponent, but the primary objective was to collect numerals. ![]() Then in two player mode, you have the option of working together or competing. I can pretty much keep out of the way of the CPU and expect that the CPU will kill itself after a short period of time.īut what I really enjoyed about the original Qbasic Nibbles, and the classic PC snake games, was the exploring aspect of collecting the randomly distributed apples, numbers, whatever and watching the snake grow. It's not much fun playing by myself due to the AI. I plugged the controller into the Right side, and all of a sudden, I could control the thing. I realized I had picked up the game but not really played it much because I didn't have my buddy around. The missiles definitely look awesome and adds a much needed strategic element to the game! I played Surround earlier tonight. Yeah, I just placed that game on my wishlist earlier tonight.
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